Identity Theory and Character Creation

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This post–one of a series connecting my research side (sociology) to my fiction writing side (a high fantasy novel presently entitled Remnant Magic)–discusses ways that sociology’s identity theory can help with character creation. Using identity theory can make characters, arcs, and conflict more complex and root them more organically in how humans interact with each other and society.

What Was Bugging Me

Lately, I’ve been feeling the gravitational pull of the vast mass of writing I’m not doing. I’ve been busy getting the PhD and associated research up and running, so I don’t (entirely) begrudge my lack of writing, and yet… I’m never not aware of it, either.

You often hear at the start of a PhD that you need to treat it as your job. Schedule it. Do the hours. Don’t procrastinate. It’s good advice. But it got me thinking that a lot of people write with a full-time job—the PhD is a good excuse but not an iron-clad one. So, while I was scheduling, I scheduled some writing time and decided I would use it to write my first novel.

Early on, I was brainstorming my protagonist’s motives/stakes, as described across a number of videos presented by writer Rachael Stephen on her YouTube channel.

What did my protagonist want or need?

My novel idea had come to me as a character fragment, so I knew, roughly. He’d been expected to be very successful during his adolescence, but hadn’t been—and he found himself an adult without ability, success, or prospects. The novel follows his efforts to find out what went wrong. That makes for a clear enough character goal, but I wanted to brainstorm a few more wants/needs to apply towards subplots and gave it a red hot go.

And failed.

Nothing I brainstormed had any kind of personal or narrative specificity. Sure, he might want to go to the Moon; he might want anything at this point. Though I’d done a little worldbuilding, I didn’t know enough about him or his place in the world to constrain his choices, making the products of my brainstorming too random to be useful. Clearly, I needed more worldbuilding. I just wasn’t ready to go full-Tolkien, yet. I asked myself, what was the least amount of my world I could build to yield the most information about what my protagonist wanted? It occurred to me identity theory—which is fairly central to my PhD research—suggested a helpful answer.

A (Very) Brief Summary of Identity Theory

Identity theory is a substantial collection of ideas about how individuals become who they are as they interact under the influence of society and how those interactions go on to shape society in return. The theory belongs to the sociological perspective known as symbolic interactionism, which originated in the early twentieth century with theorists such as Charles Cooley, George Mead, and Herbert Blumer.

Cooley shared the idea of the “looking glass self”—who we are was the product of how we believed we were seen by the people who mattered to us and how we responded to the feelings our beliefs aroused in us, such as pride or shame.

Mead saw society as a constantly evolving structure comprising solutions to group problems. The self was a product of interaction within society. As the self allowed an individual to understand and adapt to how others saw them, it was a necessary tool for the cooperation which, in solving shared problems, created society. As it’s often put, society creates self creates society.

Blumer gathered these and other views into a perspective he formalised and named symbolic interactionism. The name reflected his assertion that society was made up of interaction, and interaction was guided by shared meanings—symbols. Individuals assembled those symbols into a self. Consider how people informed by feminism or notions of chivalry might differently see the meaning of a woman approaching a closed door—and how the consequent behaviour of each would reflect who they are and who society expects them to be. Over time, social interaction changed shared meanings, expectations, and behaviours, and, collectively, the society made up of those things, which shaped the selves coming into being in that society in new ways. For Blumer, because society and the self caused each other, neither had greater meaning or importance than the other.

Identity theory, developed by Sheldon Stryker, took this base and formalised it even further, intending to make all these ideas more useful in making theories about how society and human interaction worked. Stryker positioned his theory in something he called structural symbolic interactionism, which assumed that society and the self weren’t equal—society came first. People were born into societies, and their identities developed within structures of power, economics, and every kind of inequality. These structures differentiated society such that people couldn’t be said to interact “within society”. Rather, they interacted within the relatively small social groups to which they had access, within roles defined by those group—limiting the change that could be worked through interaction.

According to identity theory:

  • Each of us has a self made up of multiple identities, roughly at least one identity for each social group to which we belong—we might be any or all of a Student, a Parent, a Worker, a Patient, or countless others.
  • Our social groups are made up of roles—positions within the group associated with a set of expectations and meanings—a Worker must value punctuality, honesty, hierarchy, the will of customers, and behave accordingly.
  • An identity is just a set of role expectations, and associated meanings, that we’ve taken into our self.
  • Each of our identities has a quality called salience—how significant it is to us generally and in any given situation.
  • The strength of our ties to a social group, the importance of their judgements of us, the severity of the costs to us if we lose face in front of them, add up to our commitment to that group—identities associated with high commitment tend to have the strongest salience.
  • Our identities are organised into a salience hierarchy, high to low—a high salience identity has a greater chance of shaping our behaviour than a lower salience one.

Our self still comes into existence through our perception of our social interactions. But that self is made up of a number of identities, each created by our performance of roles that satisfy the expectations of particular social groups. When we enter a social situation, we judge what’s going on using the meanings and expectations of the identities in our salience hierarchy, the most salient identity is chosen, and our behaviour in the situation proceeds accordingly.

Someone happening upon a child crying by the side of the road will understand the situation and respond differently depending on the identity which has the most salience to them at that moment. A parent might nurture. A police officer might investigate or bring the child into the system. A bully might push them over and walk on laughing. If their self boasted all three identities, then their commitment to the social group behind each one would create a salience hierarchy, and the most salient identity would win the day.

Applying All That To Creating Characters

So, there I was, trying to work out the minimum worldbuilding I could do situate my protagonist in his world enough that I could work out what motivates him.

Identity theory is helpful here because what an individual wants and how that shapes what they do is the key concern of the theory. The answer it provides is also pretty simple. What does my protagonist want? Well, to what social groups does your protagonist belong? What roles exist within those groups? To which groups are they most committed through important social ties and severe consequences if they fail to meet role expectations?

With those questions in mind, I went to my worldbuilding documents in Scrivener and determined what social groups were implied in what I’d already come up with. For example, my protagonist belonged to an organised group of magic-users. I developed that group in more detail, including roles and expectations associated with various factions. I brainstormed groups in broader society that would support or oppose the magic-users or any of their factions. That led to the creation of various political, religious, and socioeconomic groups, and their factions, roles, and expectations. I refrained from too much detail, at this stage—just enough to give me a basic understanding.

I returned to my character brainstorming. What did my main character want? I’d thought he wanted to know what went wrong with his adolescence. But that desire grew from his high commitment to the social group that had expected great things of him and rejected him when great things hadn’t materialised. What he really wanted was to earn his way back into that high commitment group. Since they weren’t, strictly, worth his time, the fact that he wanted this so badly at the start of the novel implied his character arc—an internal shift from believing he’s no one if he’s rejected by that group to a realisation that he belongs to a better group now, and that group deserves his loyalty.

Narratively, identity theory suggests I should create scenes that diminish his ties with the first group and increase his ties to the second group (and the consequences if he loses face before them). And I will, going forward.

At the same time, I was now able to establish other identities residing in the protagonist’s self. His father is problematic in the plot, and so “son” will have salience in a number of scenes—and shedding his commitment to that identity will also be crucial to the outcome. He also has identities associated with religion and with a group of outcasts. Each of those identities suggested smaller arcs shifting his levels of commitment and shuffling his salience hierarchy.

He’s become a more complex character than he might otherwise have been, as he now has a range of identities that might be the most salient in any of the situations he encounters. While I’d have arrived in a similar place by writing up a character biography or resume, this method was more systematic and, in my opinion, produced a clearer and more intentional sense of the relationships between aspects of his character and their relationships to his position within different areas of his world.

Protagonist vs Antagonist, Protagonist vs Protagonist

I applied the same process to my antagonist, with similar results.

In doing so, I noted that conflict between the antagonist and protagonist could be found in their commitment to incompatible social groups, or to roles within individual groups that had incompatible role expectations. For example, the antagonist’s highest commitment is to a role within a group that values ends over means, while the protagonist belongs to one that most highly values good works in pursuit of duty. In shared situations were those identities are salient to each of them, conflict is inevitable.

The same applies to a single character and internal conflict. When the identities in a character’s salience hierarchy are associated with incompatible role expectations, then situations invoking those identities will put the character in conflict with themselves. Reconciling those incompatibilities or shedding one of the identities becomes the basis for a character arc.

Final Thought

I can only hope any of that proves useful. I found it so, and it’s enough, really, if I’ve only managed to contribute something to my own process. But I put it here, just in case. Do let me know if you find it a helpful perspective.

Writing and the Sociological Imagination

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Sociology has a lot of treasures for writers of fantasy and science fiction. One of the most useful, helping with building both worlds and characters, is the way of looking at things known as the sociological imagination.

Students of sociology encounter the idea of the sociological imagination on day one. In his 1959 book The Sociological Imagination, US sociologist C. Wright Mills asserted that sociology concerned all the ways in which humans lived in the world and therefore needed to focus more acutely on how history and social institutions impacted the daily reality of lived human experience (Dillon, 2013, p. 228). The sociological imagination was simply a way for sociologists to see and critically assess the world to help achieve this focus. In contrast to psychological approaches, which might attribute a person’s problems to behaviours originating in their mind, the sociological imagination makes an explicit link between personal problems and social structures (Eckstein, Schoenike, & Delaney, 1995, p. 335)

The sociological imagination sees a person with a problem and wonders what social structures or institutions, what histories, constrained their ability to act in order to bring them to their current straits.

A criminal might be in prison because they’re inherently criminal, because it’s the way the are. Or maybe poverty limited their legitimate opportunities. Maybe discrimination did. Maybe poor nutrition compromised their physical or mental development. Maybe they were raised with a cultural imperative to risky behaviour. The sociological imagination poses complicating questions about situations and then guides sociologists in discovering answers that illuminate the human social world.

It’s a perspective which can just as easily complicate a fantasy or science fiction writer’s worldbuilding, in a good way.

When populating a created world with social institutions—and in this context a social institution is any reasonably persistent element of social organisation that meets some need of the society, such ast family, the education system, or the system of government—the sociological imagination reminds that these institutions have context and inter-relate. It prompts you to look at your awesome invented society and ask how did things get this way? What keeps them this way? Who resists and how? A good example in fantasy is Tolkien’s Middle Earth. The War of the Ring is greatly complicated by distrust between the races. And Tolkien’s world has a long and detailed history of betrayals, moral falls, wars— usually mediated by the treachery of Morgoth or Sauron—which gave rise to racial distrust. Gimli’s distress at being asked to enter Lothlorien blindfolded is a personal problem with roots in the First Age.

Societies tend to be self-maintaining. That is, their institutions support and perpetuate their belief systems. In Western society, the education system is prone to making students fit for employment. This is actually one of the ways that pervasive capitalism reproduces itself. Truly pervasive beliefs tend to fade into the background, becoming “common sense.” Victorian determination to separate the spheres of home and work put women in the home but by the 1950s they belonged there and always had. The social imagination makes common sense visible and subjects it to critical scrutiny, often revealing its role in enforcing normality. When worldbuilding, it can be useful to ask yourself what invisible, common sense normality your social institutions are selling and who in your society is most struggling to buy in, how they resist, and how the institutions apply pressure to quell resistance. Doing so can create a richer and more internally consistent world and identify areas of natural conflict that your characters need to confront.

Sociological imagination also provides a path to work backwards from some aspect of your character to the construction of a more detailed world.

If your character is ejected from society and must become a rebel, this can be considered their personal problem. Sociological imagination suggests asking, What structural issue explains this personal problem? After all, why a rebel? There are plenty of outsiders who eke out a non-rebellious existence within their community. Perhaps something disrupts the possibility of peaceful existence for your character? If the government regularly raids poor neighbourhoods to press gang idle young people into military service and if your character refuses to fight for a government they hate, then fleeing to the rebellion makes sense. Your world will grow as you determine why the government conducts these raids, how the social institution carrying them out functions and perpetuates itself, and what “common sense” beliefs makes this acceptable to most citizens.

Sociological imagination exists to shine a light on the way individuals and the social world relate. Used to develop worlds and characters for fiction, it helps to identify your world’s naturally plot-worthy characters and to ensure that they and their conflicts become real products of their milieu.
Dillon, M. (2013). Introduction to sociological theory: Theorists, concepts, and their applicability to the twenty-first century (2nd;Second;2; ed.). Hoboken: Wiley.

Eckstein, R., Schoenike, R., & Delaney, K. (1995). The voice of sociology: Obstacles to teaching and learning the sociological imagination. Teaching Sociology, 23(4), 353–363.

McCartan, L., & Gunnison, E. (2004). The IQ/crime relationship: An extension and replication of previous research. Journal of Crime and Justice, 27(1), 61-86.